AI Insights · Timothy · April 2022
Performance of Top 5 Low Poly Games in Oceania - Q1 2022
Analyzing the performance of the top 5 Low Poly Games on a unified platform in Oceania during Q1 2022, covering key metrics such as weekly downloads, revenue, and active users.
During the first quarter of 2022, the top 5 Low Poly Games in Oceania showcased varying trends in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, offers a clear view of how these games performed over the quarter.
Roblox saw a consistent weekly revenue, starting at around $820K in late December and gradually decreasing to approximately $615K by the end of March. Weekly downloads fluctuated, peaking at 47.4K in late December and hitting a low of 24.7K in mid-February, before stabilizing around 28.8K. Active users remained strong, averaging around 1.3M weekly, with a slight decline towards the end of the quarter.
Move House 3D experienced a significant spike in weekly downloads in mid-January, reaching 46.7K, before dropping to 4.0K by the end of March. Revenue showed modest gains, peaking at $231 in late January. Active users peaked at 71.9K in late January and gradually declined to around 22.9K by the end of the quarter.
Idle Lumber Empire - Wood Game had a steady revenue, peaking at $44.8K in early January and decreasing to $14.9K by the end of March. Downloads showed a similar trend, starting at 15.2K in early January and ending at 9.6K. Weekly active users fluctuated, peaking at 27.7K in early January and ending at 18.5K.
Egg, Inc. maintained a stable revenue throughout the quarter, averaging around $13K weekly. Downloads started strong at 16.9K in early January but declined to 5.9K by the end of March. Active users remained relatively stable, averaging around 80K weekly.
Riding Extreme 3D displayed steady weekly downloads, peaking at 7.0K in early February and stabilizing around 4.1K by the end of March. Revenue remained consistent, averaging around $140 weekly. Active users saw a peak of 15.7K in early February, ending the quarter at approximately 12.8K.
For more detailed insights and data, visit Sensor Tower.